And so, here we are again, friends. New controversy over something that benefits those dirty casuals and new players again. The recently introduced paid Level 90 Character Boost (herein after known as “the Boost”) in the World of Warcraft. For the low, low (not really so low) price of $60, you can mint a brand new 90! Without lifting a finger to level! Just lift your wallet, and it’s yours! “What is this game coming to? It’s pay to win now! There are going to be tons of people with new 90s who are under-geared and don’t know how to play. They’re going to ruin this game! You think LFR was bad before, just imagine what it will be like now! That’s it, I’m canceling my subscription! This game is no longer fun for me because these people didn’t ‘earn’ their 90’s like I did! With blood, sweat, and tears. I walked in a blizzard (no pun intended) to level this toon, and I had no shoes, and it was uphill… BOTH WAYS!!!”
Yeah, ok. Calm down and sit back down in your rocker, Grandpa. This is some of the reaction I’ve read about the Boost, both on the official WoW forums and on social media sites like Twitter. The paid Level 90 Character Boost Service is now live through the Blizzard store. One free Boost is given with the pre-order of the WoD expansion. This means that, as we speak, the unwashed masses of newborn level 90’s are swarming across realms like locusts. But what does it really mean in terms of game play? More importantly, what, or who, does it hurt?
What you get for your $60 is one character taken from level 1 to level 90, given $150 gold, 4 embersilk bags, a set of 483 ilvl gear, a stack of food, a faction specific mount, artisan flying, and regional flying skills trained. If you Boost a character level already at level 60 or higher, you also get existing professions and first aid maxed out. Well, gosh, doesn’t seem too OP to me. It’s not like you’ll just be able to trump all the heroic-geared players, auction house gold makers, and the poor embersilk bag sellers! OK, what else ya got? Nothing? Well, how the hell is that pay to win? The 483 ilvl gear will get you into the lower LFRs and the Timeless Isle. Not exactly raid ready for a heroic 10 man, if you know what I mean.
“Ah,” the critics say, “but the people who Boost their toons won’t know how to play them.” That is indeed likely in a lot of instances. Does this mean they can’t learn? No. We all had to learn. It might mean experienced players may have to help educate them if they’re grouped and hope to make it through a dungeon. But does that really hurt anything, other than the misplaced sense of elitism that they’re above helping new players? And who’s to say a Boosted character belongs to a new player, anyway? You know what I intend to do with my free Boost? I’m going to roll a boomkin on the Horde side to play with my friends over there. My Alliance main has been a boomkin since 2006, and I refuse to transfer her to Horde. I guarantee you that my newly Boosted Horde boomkin plays the exact same way as the Alliance one. Even if I wasn’t familiar with a class, I’ve been around the game long enough to pick it up quickly, and let’s face it: end-game specs and rotations are seldom the same as those used for leveling. You always have a learning curve when you hit end game with an organically raised toon.
The truth of the matter is that “Character Boosts,” in some form or fashion, have been around since the inception of the game. How about paying someone to power level your toon? Remember when you saw toons for sale on eBay, complete with epics? And please, let us not forget Recruit a Friend. The latest iteration of RaF gave one “grantable” level to one of the recruiter’s characters for every two levels the recruit’s character earned. So, for instance, I created a second account to be a recruit for my boyfriend. We leveled two pairs of toons to level 80, a total of 160 levels for me, the recruit, across both toons. That allowed 80 grantable levels I could give to a toon of his. We took his level 1 druid to 80 in one shot, granting levels. So, how is that any different from a paid Boost? The money for sub time comes out to be almost the same. I guess we had to work at it a little, but he wound up with 3 level 80s while only physically leveling 2, and that’s with the triple XP that comes with being grouped together under RaF. Again, here’s an (almost) max-level toon that hasn’t been played, and has no gear. Looks like practically the same end result to me as the paid Boost.
And what is this obsession with a WoW “work ethic,” anyway? There’s an assumption that if you don’t want to level a toon, you must be lazy. WRONG!! How about… no time? No time to squeeze in a LFR or Flex raid here and there, PLUS level a toon. I just heard someone say in a podcast that if you couldn’t get a toon to level 90 by the time WoD came out, maybe you should get into another game. Really? Find me the hours to do so. Or find the hours for any one of a number of people with outside responsibilities, jobs, families, and a desire for a taste of real life. Does that really make them lazy? Or do they just not have the same luxury of free time that someone else might?
Does the Boost help dirty casuals like myself? Yes, because there are classes that I’d like to play at end-game that I absolutely know I won’t be able to get leveled while still maintaining activity on my current stable. Will it help new players, some of which may be under similar time constraints? Absolutely! Are either a bad thing? NO! Ability and/or desire to purchase a Boost has no serious impact on anyone else’s game play. They won’t be showing up in regular, flex, or heroic raids anyway, because raid leaders will be able to sort them out. They’ll be in LFR, where normal-mode raiders really don’t need to be. Struggling with the rest of us casuals. Adding players and subscriptions to the game. Boosting server populations and stimulating AH economies. Yeah, that’ll really ruin the game. Tell me another one, Grandpa…
“Oh, these stupid casuals. They just ruin everyone’s fun in the World of Warcraft. Blizzard is killing the game catering to them. They don’t know what they’re doing, they’re never prepared, they want people to carry them, and why can’t I get an LFR group that isn’t full of them?” Sound familiar, casuals? Or maybe you’re one of those “real raiders” who says these things. Well, it’s high time to bust right through the “casual” stereotype and talk about casual players in their many different forms.
Among a self-proclaimed “elite” subset of the WoW player base, “casual” is a dirty word. If you’re a casual, you clearly paid for your toon on eBay, or (even worse) are a new player. Everyone know casuals are the only ones who die standing in the fire. If you’re a tank, you can’t hold aggro; if you’re DPS, the tank can do more damage; and if you’re a healer, you’re just fail. The worst nightmare to one of these über gamers is getting an LFR full of under-geared or new players. They won’t be able to blast through this optional content in 15 minutes, and even worse, they may actually have to help someone learn something. Oh, the humanity!
I can’t speak for every player who has been called a casual. A casual can, in fact, be any one of the stereotypes perpetuated by these “elite” players. But there are other shades of casual, too. What about folks experienced in other MMO’s but who are new to WoW? What about the person forced into “casual” status due to real life constraints, not incompetence. And this is probably an ever-growing number of gamers, considering the aging player base of the MMO genre.
The best way I can describe this is by using myself as an example. I am a casual. I’m not ashamed to say it. I work a ten hour day, my commute takes about 90 minutes each way, and for health purposes, I cook fresh food for dinner. I sit on two different boards outside of work, both of which have scheduled evening meetings as well as emergency and committee meetings. My schedule is unpredictable and insanely busy. And somewhere in there, household chores and time spent with my horses has to be carved out. Finding game time some weeks is like squeezing blood from a rock.
So, because I’m a casual who only has LFR gear, does that mean I don’t know what I’m doing when I raid? No! I wasn’t always this busy. I was a progression raider through BC and WotLK. I started raiding Cata before WoW burnout set in. I would squirrel out of work, grab some take out, and rush home to make raid four nights a week, three hours a night. I loved raiding, I loved getting gear, and I enjoyed the teamwork involved with a set raid group. I am also very responsible, and now that my life is more complicated, I don’t like to leave anyone hanging when my schedule has to take an abrupt turn. So, I’ve turned to LFR.
I may be a casual, but I don’t take raiding casually. Even LFR. My gear is gemmed, enchanted, and reforged. I’ve at least reviewed a video of the fight before I go in for the first time. I study my rotations, make sure I have the appropriate add-ones, and put in my best effort on every fight. Each new raid encounter is sort of a combination of old mechanics, with a few new twists. I consider myself an experienced raider, so just because I don’t have a lot of time to run content doesn’t mean I can’t pick up on instructions quickly. I try to get in on some flex raids for better gear, but most of the time, I’m home too late or have too little time to do anything but a wing of LFR. And honestly, some flex groups consider me under-geared in my upgraded LFR drops. You know… sort of like a casual.
But, let’s say, for the sake of argument, I was a new player to MMOs in general, WoW to be specific? The longevity of this game we love depends upon new players coming into the fold to replace those who leave for good . It certainly must be discouraging to these players to face people who will put them down, criticize their performance, or say “/uninstall, noob!” We, as veteran players, whether experienced “casuals” or “elite” hardcore raiders, should feel a duty to make these players feel welcome, not scare them off. Some casuals won’t want help, and won’t take it seriously. But for others, you might open their eyes to a whole new way to play their class, see more of the end game content, and provide utility to their LFR group. We don’t come into the world knowing how to play games at a high level. We had to learn. And I’ll bet we all had some kindly, patient, long-suffering soul who helped us figure out what to do to become the players we are now.
Go easy on casuals. Look past the LFR gear and lack of in-game raid achievements. These things don’t tell the whole story about a player’s potential. You may be surprised what experience these folks can bring to your group. Or you might just be the person who opens the eyes of a new player, to show them all that is achievable in this World of Warcraft.
Next Week: 50 Shades of Casual, Part 2: Who’s Afraid of the Big Bad Boost?
“All the lonely people, where do they all come from?”
Perhaps it’s irony that I would choose to write this post in February, the month of love. After all, Valentine’s Day has just passed, with its pink hearts and Singles Awareness Day jokes. To quote an old Johnny Lee song, a lot of people are looking for love in all the wrong places. Honestly, I’m a little fed up with it. I’m not the only woman who is. Perhaps some of the guys have stories of their own, because the topic of today’s post is not exclusively “men-on-women”. I’m talking about online “creeping”, and it can happen to anyone. However, the focus of this post is toward the most prevalent, men “creeping” on women. I’ll be using Twitter as the prime example, since that’s where I spend the majority of my social media time.
What is “Creeping”?
“Creeping,” it would seem, doesn’t have a solid definition across the board, and it probably has different definitions for different people. Even Urban Dictionary can’t agree. It might be the perusal of the social media accounts of friends and family that you’ve lost track of for a while. It may be a seemingly obsessive interest in the social media accounts of a romantic interest (whether or not the target knows they’re a romantic interest, who’s to say). It may be harassment via direct message or other private form of communication. This certainly is a far less benign form of creeping, especially to the recipient.
So, then, what would be considered Twitter creeping? For some people, it’s not much. There are people who consider the excessive “favoriting” of tweets, or constant responses to every tweet, to be creeping. For others, it may be the type of response to a woman’s tweet, something that sounds like an obvious come-on or is lewd or sexualized. And yet for others, it may be direct messages (DMs) of a persistent nature that makes the user feel uncomfortable. In any event, if someone asks you to stop a type of behavior directed toward them on Twitter, you should stop immediately. Much like in sexual harassment training on the job, it’s not your intent that makes the harassment, it’s how the victim perceives it. It’s never ok to make someone uncomfortable if they’ve made it clear that you’re doing so.
Making the Creepy even Creepier: The Insidiousness of the DM
I don’t think there’s any inherent novelty in being a woman on the internet. However, in certain male-dominated communities, being a female can draw a certain amount of unwelcome attention. The gaming community is a prime example of this. People “hit on” female characters in-game, without any awareness of whether or not it’s actually a female on the other end of the keyboard. Males hear a female voice on Mumble or Ventrilo during a group raid or run, and start whispering the person speaking. And in social media, like Twitter, if you dare make it known you’re a woman, you open yourself up to be creeped on. Especially if you’re so audacious as to feel safe enough to put your photo as your avatar. And why wouldn’t you? After all, plenty of guys do it without negative effect, why shouldn’t you?
In point of fact, 9 times out of 10, most guys you meet on Twitter or in-game won’t ever offer to say or do anything to make you feel uncomfortable, and if they do, most are very responsive to a request to keep things light and casual. But for that 10th, look out. Maybe you’ll get “lucky” and he’ll restrict his remarks to a public setting, where you can rebuke him publicly. It’s only your personal comfort level that tells you when to say when, and when to pull the plug and block the user.
What I find to be the most insidious abuse of social media by a creeper, though, is the use of the DM. These people will play it safe in the public eye. They project an image of themselves as just “being friendly”. They might make a joke or two, perhaps gauging your responses to see if there’s some interest. And then the DMs start. Unwelcome, unbidden, and unwanted. DM’s that, without preamble or warning, ask about your marital status, or make comments on your physical appearance. DMs that range anywhere from uncomfortable to downright obscene. If you’re young, inexperienced, shy, or have been victimized in the past, these DMs can be very damaging. They cause confusion, apprehension, maybe even intimidation, especially if they’re from people you might be interacting with in-game, such as guildies or raid teammates.
I’ll give you some examples. This guy was a gamer that followed me out of nowhere one day. It seemed like some of his followers were people I knew, so I followed him back. I never had a regular interaction with him on Twitter. Maybe two weeks after the follow, the first DM comes in. How’s my day, what do I do, where (vaguely) do I live. I’m not really comfortable with all that, because I’m starting to get the feeling the conversation is leading toward something I might not like. And I wasn’t disappointed.
So, at this point, I realize that this guy isn’t taking no for an answer. I’m naturally a nice person, I hate being rude, and was trying to deflect his “compliments” and advances without being cruel. But he wasn’t taking the hint. Since I didn’t really know him, or have an established rapport with him on Twitter in more public channels, I realized I didn’t have to deal with him, so I blocked him. He didn’t need to be allowed an explanation.
Or this guy. Here, this a WoW guildie. Here is someone I will probably run into in-game at some point. This could obviously be a sticky situation. He seemed rather well-respected by some of the more prominent of my guildmates. He’s got his wife in his avatar picture. He made a couple of jokes publicly about things I tweeted that sounded “dirty”. I’ll admit to a gutter mind, I enjoy dabbling in double entendre. I happened to post a selfie one day. Well, the first DM rolls in. He said he liked my tweets and jokes, they sounded “dirty” to him. I told him that I enjoyed making bad jokes, and that it often caused problems because people take it the wrong way, think that I mean more than I’m saying, that it’s an invitation. Here was his response.
Well, that’s lovely, isn’t it? Here, I had just got finished telling him I just liked to joke, and this was what I got. So, why didn’t he make the “nice rack” comment out in the public, as a response to my selfie tweet? Was he worried about other guildies seeing it? His wife even? There was a reason he decided to go underground with the DM. I didn’t waste any time being nice on this one. That was an insta-block. I’m not looking for that kind of attention on Twitter. But, as you can see, I kept screenshots for myself in case there’s any guild drama resulting from my pre-emptive strike.
These guys are not the only ones. I’ve had several. And I’m not some ultra-sexy “gamer girl” waif who tries to be sexy. I’m just a regular girl. Some of these guys came out of the blue and disappeared as such. Some are more tenured members of the gaming community. Some I’ve blocked. Others, because I’ve valued their friendship and felt it was worth salvaging, I made it very clear that I had no interest in them other than friends. The “keepers” backed off, per my request. I greatly appreciate that, and we’re still friends to this day.
Who’s Really to Blame Here?
So, do I, or other women, bring this upon ourselves with our behavior? I have a dirty mind, I like to make jokes of things that could have a sexual nature. Does that mean I’m inviting being hit on? No. There shouldn’t be any confusion with regard to this. Twitter isn’t eHarmony. Neither is World of Warcraft. No one ever taught these men that what women say, look like, or wear is not an open invitation for flirting. My Twitter avatar is just a picture of my face. There’s no cleavage. I once had someone DM me to tell me that because my Twitter handle was Lilulicious, I was trying to be sexy. Really? Let me tell you, even if I posted a picture of myself in a low-cut cami with a name like LiluXXX, it doesn’t give anyone the right to DM me with insulting come-ons. And some women are treated to far worse in their DMs. If a dick pic is your big lead in, you wouldn’t be the type of guy I’m looking for even if I was looking.
Someone once told me that just by being nice to some guys, that alone was invitation enough. Now, isn’t that pathetic? But I believe that to be true for some. I had an older coworker who once told me that I was so friendly and outgoing that he thought I was “good to go.” I saw an internet meme once that said, “I’m not angry with you for not liking me back, I’m angry at you for not even giving me a chance.” OK, what is that? What makes any man think he is owed a chance to get with me? He’s not. No one is owed anything. If I’m looking, and I’ve spent some time talking with him publicly, and I like what I’ve seen so far, maybe. But neither I nor any other woman owes any man “a chance”, whether she’s single and looking or not.
What Can Be Done?
Ladies, you ultimately have control of who can contact you on social media. If you don’t think you can handle the kind of unwarranted attention being a girl in the gaming world can bring, consider using a game character or other artwork for your avatar. Be cautious how far you let any Twitter follower or in-game friend into your social media network, at least until you get to know the person a little better. Only make contact with people in ways that you can easily block or banish or ignore them. Keep screenshots of any unwelcome behavior. You might want them for the authorities, you might want them to defend yourself against slanderous accusations by a rejected guy who wants to say cruel untruths, or say that you were leading him on. You may want to be able to show your guild leaders should trouble crop up in-game. You don’t have to drag them out to have him publicly flogged, but you also might find other women who are having the same problem with this person, and screenshots can corroborate this. Most importantly, you don’t have to take this kind of behavior. If this is someone who you like as a friend or fellow gamer, then ask them to stop. If they respect that, great. If not, block them. If there’s nothing about this person you want as a friend, block them. You have the power, and provided you haven’t divulged too much information about yourself, they’re not going to find you.
Men, the burden lies upon you to not be creeps. Don’t make advances toward women in-game or via DM. If in doubt, ask a woman if it’s ok to DM her. Don’t read anything into what a woman might say in a public setting. Don’t mistake her kindness for interest in you. Don’t grasp at straws that she may be flirting with you and come at her with guns blazing. What if it was your sister? Your mom? Don’t get angry if you’re asked to stop a certain behavior, even if your intention wasn’t malicious. Respect the wishes of the woman you’ve messaged if she says you’re making her uncomfortable. Don’t continue to approach. Apologize and move on.
The gaming community will be a better, safer, more comfortable place for us all.
What is love, anyway? It’s an age-old question, pondered by greater minds than my own. But my recent experiences have given me my own perspective on a subject that often defies explanation.
We all understand typical notions of romance, courtship, dating, and relationships. Boy meets girl (or boy meets boy, or girl meets girl), face to face. An attraction is formed, sometimes based on physical characteristics, sometimes on personality, sometimes on a combination of the two. After the initial attraction, the couple goes on to get to know each other better by dating, and after some time decides whether or not they’re compatible emotionally, intellectually, etc. Even if, initially, there seems to be true compatibility, it doesn’t always last. People change. The looks that attracted you might disappear. Or maybe they were projecting a persona that was not the real them in order to keep their relationship going. It is possible to spend years with another person and not really know them. You can be in a traditional relationship and still feel very much alone because there’s no deeper connection.
It is, then, quite surprising that, despite the frequent failures of traditional relationships, people would still cast a skeptical eye upon “online romance”. I’m not talking about using dating sites to purposefully find a mate. I mean when two people share a common interest or activity, like a particular game or social media site, they become friends online, and an attraction forms between them, many times with no real knowledge of physical appearance. Given the high failure rate of traditional relationships that start with physical nearness but end with incompatibilities, you would think that such “internet dating” would gain more mainstream acceptance. Yet it’s often mocked and ridiculed. I see people jokingly refer to Twitter crushes, or smirk about “fake internet love”. Technology is isolating us, they say. Put down your computers or phones and talk to real people, they say. A virtual relationship isn’t the “real” thing, they say.
Why should this be? That we’re even capable of falling in love with someone based on their personality, sense of humor, intelligence, or affection seems inherently more significant than dating someone just because they’re “cute”. The attachment that develops via an online relationship is no less real than a more traditional relationship, and I would hold that the bond can be deeper, more honest, and more true. It isn’t contingent on the possibility of wooing someone into having sex, it isn’t tainted by the shallowness of physical attraction. In my opinion, and now in my own personal experience, love that develops through an internet romance can be the love of your life because it has developed for all the right reasons, not all the wrong ones.
Add common interests to that, and you’ve really got the basis for a relationship worth having. My own, very “real” boyfriend came from my interaction with the WoW/Twitter community. We share interests (gaming), a similar sense of humor (or at least an appreciation of each other’s humor), and discovered, via text and Skype conversations, that we share similar views on life, love, and happiness. He lives on the opposite side of the country from me. But technology brought us together, and allowed us to develop a real relationship without any outside pressures. We were “friends” for a while before I realized I had formed a more romantic attachment to him and found the nerve to tell him how I felt about him. We were an “online couple” for 3 1/2 months before we finally met face to face. At our initial meeting, no time was lost getting to know each other; by this point, we were already well acquainted. That meeting didn’t make our relationship finally “real”. It just cemented what we already knew to be true. And it has strengthened our commitment not only to each other, but to one day eliminate that distance so that technology is no longer necessary to continue our relationship. But I’ll never forget the gift that technology gave me: my own true love.
Love can be anywhere. It can be found right next to you at a party, or online in an internet chat room. It doesn’t matter where you find it, just that you do find it at all. Don’t let friends, family, or society dictate to you where you should find yours, or you could miss out on the chance of a lifetime, and miss out on someone who could be the love of your life.
Happily ever after…
I’ve played video games ever since there were video games to be played. I remember Pong. I used to live to go to Pizza Hut (back when they had sit-down restaurants) so I could play Pac Man. Spy Hunter at the 7-11 near my high school was a favorite lunch break pastime. I had a Nintendo 64. I bought an Xbox. You get the picture.
In 2004, I had gotten into an arcade game called Derby Owners Club (Sega), where 8 people sit at individual consoles and race horses against each other on a big screen placed in front (see some photos in the gallery). It was a competitive game, and there were ranked players and seeded tournaments when the game was in its heyday. Players bred the “horses” over several generations, stored on magnetic game cards that could be used in any DOC machine. Special horses called “jackpots” were specially trained and kept as tournament racehorses. I had gotten quite good at it, and at one point, out of over 400 ranked racers, I cracked the top 20 and was the top active female racer in the country. I won two tournaments, and placed in a few others. But, like any competitive game, there was a lot of petty drama, and then someone cracked the code to re-write horse cards with maximum stats. These “juiced” horses were sold all over eBay, tournament horses had to be scanned for above “natural” stats, and a lot of the fun got sucked out of the game.
At the peak of my racing “career”, I had heard about World of Warcraft, but it sounded to me like a kid’s game. Then I spotted an article in a business magazine which spoke of the new ways in which people were networking outside of traditional venues. One of these “networking resources” was none other than World of Warcraft. I was intrigued. Being ambitious and also being horrible at golf, I thought that this might be a more fun way to get to meet people that could prove to be helpful for my career. Little did I know that I was about to embark on a grand adventure.
In July of 2006, I downloaded the game and rolled my very first character. Because I had seen the game trailer, and because I am an animal lover, I decided to roll a night elf druid so I could shapeshift into a kitty. It had to be Alliance. I didn’t think that being Horde was all that cool, and the races were all aesthetically unpleasing at that time. I figured that if I was going to roll a fantasy character, it was going to look beautiful. As I customized her appearance, I pondered what I was going to call her. I thought about mythical sounding names, but it all seemed silly and pretentious. And then it struck me: why not call her my childhood nickname? Thus Lilu was born on the Anvilmar server.
The journey from level 1 to 60 took almost a year. I had absolutely no idea what I was doing, and I wasn’t about to read the forums or any guides to find out. Quests took forever because I was always lost, yet I had the most amazing time roaming the wondrous forests of Ashenvale, listening to the music of that zone, feeling genuinely transported to another world. It was magic. Pure magic. I made friends in game, and spent a ridiculous amount of time with other lowbies in Astranaar PvP-ing with Hordies who usually one-shot us. We’d cheerfully come back, get our corpses, and do it again. I equipped any piece of armor I managed to obtain, regardless of stats. I thought all my stats needed to be even, anyway. I had seen epic purple gear, but I figured I’d never, ever, ever be skilled or lucky enough to ever get something like that. I chose Moonkin form from my talent tree because I liked the boomkin dance. In short, I was a complete and utter noob.
Just prior to the release of the Burning Crusade expansion, I met a warrior tank named Colon in the guild Genos. I kept running into him doing 5-mans, and he saw how hopeless I was. Maybe it was because I was a girl that he decided to help me out, but he started teaching me how to properly play my toon. I learned about dungeon mechanics and line of sight pulls, how to wait for the tank to grab aggro, when to use what abilities, what stats to start gearing for. I suddenly realized what I had been missing. I hit level 60 just a few days before BC, and ran my first Molten Core. And all of a sudden, endgame seemed possible.
From there, it blossomed. I learned about my class by reading forums and guides. I started raiding regularly. Myself and many members of Genos server transferred to Terokkar and formed a new guild, Short Bus Allstars. We were raiding Karazhan at the time, but looking back, we really sucked. It took us forever to clear content. People were irresponsible about showing up or being prepared, there were tons of AFKs during the raids, and we’d be lucky to get a couple bosses down in a 3 hour night. I wanted more from endgame, or so I thought. So I left to join THE raiding guild of Terokkar at the time, Decadence. All of a sudden, I’m stepping it up in Black Temple, Serpentshrine Caverns, and the Battle for Mount Hyjal. It was exciting to be a progression raider. The only problem was many of my guildmates. See, what I didn’t realize was that I had entered a snakepit of elitism. There wasn’t much else going on with the Terokkar server, so several of these players really started to think they walked on water. They would insult and berate other players. They would pose outside the bank in a row on their Amani Warbears. They were, quite honestly, obnoxious douchebags. The loot just wasn’t worth putting up with the attitudes. I had a real life and a career, I knew what was important in life, and pixelated crap at the expense of being a decent person to fellow WoW players just wasn’t that serious.
I bounced around for a while, looking for a guild to join, but Terokkar was dying. When Wrath of the Lich King was released, I server transferred to Hyjal, and there found one of the most amazing guild experiences in my WoW life. The guild was called Jechaiyeth, and it was a progression guild, but it was done right. There were rules about language and behavior. Raids were organized, people had to treat each other civilly even when things weren’t going well, and the environment was conducive to fun, learning, and progressing through endgame dungeon content. It was almost too good to be true. And in the end, it was. The guild masters were a husband and wife team. Unfortunately, their personal lives, including a nasty break up, disintegrated the guild. A group of guildies, myself included, kept our team together so we could down the Lich King, but after that achievement, we went our separate ways.
Cataclysm was sort of my burnout point with WoW. I raided bits and pieces of it with various groups, but my interest was waning. I picked up Star Wars: The Old Republic and played that for a while, but despite my love for the Star Wars genre, I couldn’t really get into the game. However, as I was learning SWTOR, I got into listening to game-related podcasts. It occurred to me that there must be WoW-related podcasts, too, and I started to search some out. I found The Instance first (doesn’t everybody), but that led me on to the Convert to Raid podcast. I really enjoyed the format and became a regular listener. In the beginning of 2013, when Convert to Raid announced they’d be forming a guild on Alliance side, Aerie Peak US, it sounded like the ideal community that I had been looking for since I had left Jechaiyeth. I put in a server transfer, joined the guild, and enjoyed it so much that I brought all my high-level Alliance alts with me. This is where the bulk of my characters reside today.
It has been a long journey since I first downloaded and installed this game back in the summer of 2006. I can credit World of Warcraft with helping me buy a house (I was so obsessed I never went out, so I stopped wasting money and saved a lot of dough). A lot of people I met in various guilds are still my friends today, some electronically, some in real life. I’ve spent the equivalent of a year’s time, 24/7, on this game, but I don’t regret a single minute. Because of World of Warcraft, I have become part of an amazing online community, both in game and in social networking venues such as Twitter. I met an amazing man because this. World of Warcraft may just be a game, but it’s also a gateway to an incredible experience, and I’m glad that I chose to walk this path.