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Save the (Guild) Drama Fo’ Yo’ Mama!

Ah, the happy camaraderie of being in a guild with like-minded people! The joy of gaming and grouping with people you genuinely like to be around! It’s such an amazing feeling, one that makes you want to log on just to be with your friends, even if you don’t feel like actually playing the game very much. But then something happens: drama. It might start with something said in gchat. Maybe it’s an officer who’s being heavy handed. The prima-donna who thinks they’re more “leet” than the guild. The list and variety of guild drama, and what causes it, are endless.

I’ve been in several guilds over the past 8 1/2 years, and I’ve seen some incredible things. One guildie used her friend to help her fake her own death. They knowingly let us be grief-stricken for about a week before she came back. Or not one, but two guilds I was in were run by couples in a committed relationship… until the relationship became not so committed. That was fun after the break-up, waiting in Ventrilo on raid night for “him” to show up, while “she” bad mouthed him and wondered who he was with that was making him late. Talk about awkward! Or the guilds where cliques form and only the “in crowd” talks to each other in gchat or forms groups, leaving others feel ignored or unwanted. Or the guild coup: where a group of people decide they don’t like the leaders anymore and either leave, taking a large number of guildies with them, or argue/pick on the leaders incessantly until the leaders decide they’re moving on. This behavior is destructive to guilds and to the morale of guild members, and despite good friendships, many will leave to avoid the drama.

If you find yourself in a nice, drama-free guild, regardless of size, here are some things to help keep it drama-free.

1. Read the rules on the guild membership forums, if there are any. If there aren’t, ask an officer or the GM what guidelines for behavior are expected within the guild. Don’t assume because you see people acting a certain way in guild chat that you know how things are supposed to go. People might be behaving improperly because they think there’s not an officer on to see what’s happening. You don’t have to contribute to that, because other people might be online who, just because they’re not speaking, are unhappy with what’s being said or done.

2. Don’t take it upon yourself to be the “guild police”. Are you an officer? No? Calling out someone in gchat about language, topic, or behavior could just start more drama. If you are so distressed about what’s happening, whisper to an officer. If no officer is present, you could try to whisper the person who is upsetting you, but be diplomatic, explain what is wrong, state your piece, and be done. Avoid starting an argument. If the person remains difficult, make note and talk to an officer as soon as one is present. Screenshot any behavior that you find particularly offensive.

3. One person’s definition of “guild-mate” is different from another’s. For example, some people feel that they cannot, in good faith, charge guildies for items, enchants, etc. Others don’t feel the need to be that selfless. Unless something is stated in the rules, no one is obligated to provide freebies for guild-mates. Just because that’s a standard you might hold yourself to, doesn’t mean that it’s a standard everyone must uphold. That’s on you, and you alone.

4. If a guild-mate is so out of hand that you cannot stand to read what they say, and you feel you must put them on ignore, then do so without making a public statement about it. If you want to whisper an officer about it, that’s fine. But the broadcast, “Well, I hate putting a guild-mate on ignore, but So-and-so is on my list now,” is unnecessary drama. The whole guild doesn’t need to hear about your ignore list, or your self-important comment. Same goes with a gquit. You might want to whisper a few people to say goodbyes, or let an officer know behind the scenes. But the dramatic exit announcement is unnecessary.

5. Unless you know that it’s ok otherwise, keep guild chat the way you would behave at work. Avoid hot button issues, such as politics and religion. Even sports talk can be fraught with danger unless guildies know how to keep partisanship and temper in check. The best rule of thumb is, if you wouldn’t say it at work, don’t say it in gchat until you are comfortable with the situation and know your audience.

6. Don’t turn your guild into your own personal dating pool or need for attention. You know the types. Guys who hit on all the girls. Or, girls who are experiencing their first taste of the attention they get from all the gamer guys that they say provocative things to keep that attention going. Guilds are meant for friendship, camaraderie, and gameplay. Not Match.com. And if someone, anyone, asks you to stop flirting with or hitting on them, do so immediately, officer or not. No guildie should be made uncomfortable by explicit talk of a sexual nature, or unwanted advances, Again, if you wouldn’t do it at work, don’t do it in guild.

7. Interpersonal relationships within guilds can be cute when things are going well. They’re not so cute when things are going poorly. Please keep your couple-hood drama out of general guild conversation or gchat. It’s nobody’s business but your own, and you can bet that aside from being nosey, no one wants to hear about it.

8. If you are unhappy with guild leadership, please discuss what issues you’re having with officers, up to the GM if necessary. Staging an insurrection in gchat is not the way to handle things, even if you’re trying to garner support. Keep in mind that there may be members who are perfectly content and who might worry that their happy home is fractured. If you find a guild situation unbearable, just leave, quietly, without drama. Get battle tags of friends you want to keep in touch with so you don’t have to worry about losing touch when you join or form a new guild.

9. If you feel the level of gameplay by your guildies in a group or raid setting is not up to par with your own, there is no need to say so in gchat. No need to link meters, or publicly pine that there’s no progressions because “some people” are not playing well and holding the team back. That might be as much of a team that guild has to offer. Help them if you can, and if your desires are for a more “‘leet” gaming experience that they seem incapable of achieving, find a new guild that suits your needs. Again, leave quietly. There’s no need to make others feel bad. They’re probably doing the best they can.

10. Be careful how you characterize your guild on social media such as Facebook or Twitter if many of your guild-mates are connected there. Don’t tweet about how much better you are than the rest of your guild because they called your class OP and you’re always top dps. Don’t comment about what you hate about the rules, or the officers, or the lack of things to do. Don’t assume that your guildies will never see it. They often do. Social media drama turns into guild drama, and vice versa.

11. Officers, don’t be tyrants. Rules are rules, but be even and consistent with how you enforce them. No favoritism for friends. Responses should be in whispers unless it’s something that needs to be broadcast in gchat, which is very rare and should be done in a general nature, not calling anyone out specifically. Humiliating guildies publicly is never cool. Being an officer comes with some responsibility to not just the guild, but the very real people within it.

12. Remember, screenshots are forever. Watch what you say and do under a guild tag. Even if you think no one can see, it can still come back and bite you in the ass. Same goes for social media, forum posts, and emails. If it’s something you don’t want getting back to another person, don’t put it in writing.

The WoW “10 Years::10 Questions” Project: My Answers

Many of you in the World of Warcraft (WoW) community have, by now, seen Alt:ernative Chat’s post for her 10 Years::10 Questions project in preparation for WoW’s 10th Anniversary in November. I’m excited to be able to contribute toward this project, as WoW has been and will continue to be an important part of my life. So, without fanfare, I give you the questions, and my answers.

The Questions:

1. Why did you start playing Warcraft?
2. What was the first ever character you rolled?
3. Which factors determined your faction choice in game?
4. What has been your most memorable moment in Warcraft and why?
5. What is your favourite aspect of the game and has this always been the case?
6. Do you have an area in game that you always return to?
7. How long have you /played and has that been continuous?
8. Admit it: do you read quest text or not?
9. Are there any regrets from your time in game?
10. What effect has Warcraft had on your life outside gaming?

The Answers:

1. Why Did You Start Playing World of Warcraft?

I had heard of World of Warcraft for a year or so before I actually started playing. At that point, I was still looking for ways to network for career purposes, and I read an article in a business magazine about people using WoW as a means to network with like-minded people and open doors for possible job opportunities. Plus, I had purchased a new gaming PC and was looking for more titles to play. Sounded great to me! So I started the free trial in July of 2006.

2. What was the first ever character you rolled?

Once WoW was installed on my computer, I watched the opening cinematic. I saw a beautiful elf-like creature transform into a cat and run through the trees. I knew that’s what I wanted to be! I logged onto the suggested server, and when through character creation. There I saw the race and class of the girl in the cinematic: Night Elf, Druid. But what to name her? My childhood nickname, of course. And thus, Lilu, Night Elf Druid, was born on Anvilmar-US. There have been many server transfers and a name change over the years. She’s now Lilulicious in the <Convert to Raid> guild on Aerie Peak-US.

 

Sergeant Lilu

 

3.  Which factors determined your faction choice in game?


I felt that the Horde races were ugly (this was Vanilla, after all) and that they were the “bad guys” anyway. Plus, in doing a little pre-game research, I noticed that many Horde players somehow felt cooler because they were “outcasts”. I really wasn’t interested in the whole “being bad to be cool” thing. I’d had one brush with the law as a teenager, being “bad” was no longer of interest. So, I chose Alliance.

4. What has been your most memorable moment in Warcraft, and why?

Without a doubt, it was downing the Lich King in 10 man normal mode. I had raided since the Burning Crusade expansion in a 25 man progression raiding guild: Black Temple, Serpentshrine Caverns, Hyjal. I switched guilds for the Wrath of the Lich King expansion into a 25 man raiding guild that was more my style, not so elitist. Unfortunately, the guild was run by a husband/wife team which split up just as we were getting deep into the Icecrown Citadel raid encounter, and the guild dissolved. Fortunately, myself and 9 others formed a 10 man group and resolved to finish what we started. And on July 20, 2010, the Lich King fell at our hands.

 

Liberated Guild of Hyjal-US kills the Lich King

 

 
5. What is your favourite aspect of the game, and has this always been the case?

I thoroughly enjoy end-game content and raiding. I reached level 60 only a few days before the BC expansion, so any Vanilla raiding was done after the fact. But in BC, I discovered the adrenaline-fueled thrill ride of 25 man raiding. Not 10 man, but 25s. I enjoy the teamwork, the strategies, and the perseverance required to bring down a serious raid boss. As of late, my time commitments don’t allow me to raid much outside of doing LFR on-demand when time allows. But I still find that to be the content I consistently work towards at every expansion now.

6. Do you have an area in-game that you always return to?

Yes! Teldrassil and Ashenvale are my favorite zones to return to when I’m feeling nostalgic. I spent a lot of time there as I leveled my original character, Lilu. Perhaps more than typical because I was such a noob. I didn’t know about Wowhead, or add-ons like Quest Helper. I wandered throughout those zones seemingly forever (it took me moths and months to hit 60). But I was entranced by the beauty of the zones and the music there. It was truly a magical time. So, occasionally, I return to try to recapture those fond memories of when the World of Warcraft was new (to me).

7. How long have you /played, and has that been continuous?

I’ve been playing since July, 2006. I have never let my subscription lapse. I have taken a couple breaks. One was during the Cataclysm expansion, right when Dragonsoul came out. I was burned out from raiding, and my current guild had become a pit of drama thanks to yet another couple leading it that was undergoing a nasty break-up. I would log on from time to time to make sure I hadn’t been hacked, but I probably stayed away from actually playing the game for a good six months. I took another brief break during this current content lull, post-Pandaria, earlier this year for a couple months. I’ve now returned to leveling a few alts to 90 in preparation for the Warlords of Draenor expansion. My total /played time is about a year and a half, roughly, spread between 19 characters over 8 years.

8. Admit it: do you read quest text or not?

Not. Nor do I pay attention to the lore. To me, fake lore made up to suit a game doesn’t hold up as well as fake lore that was written before and upon which a game is based. If that makes any sense.

9. Are there any regrets from your time in game?

Yes, I do have a few regrets. I sometimes lose confidence in myself and abilities that I often won’t try to get into a progression raid team anymore. I regret not finishing Dragonsoul at level. I’m hoping to finish Siege of Orgrimmar on flex or normal (non-LFR) difficulty to get a shot at the mount, but I’m not sure that’s going to happen in time. 

10. What effect has Warcraft had on your life outside gaming?

Playing WoW has had one profound effect on my life: I was able to save enough money to put down on a house, which I did four years ago. I used to spend my money at bars, at the movies, at the mall, because I was bored. When I started WoW, I was locked firmly in the grips of obsession with the game. I stopped wasting money on stupid stuff to keep me occupied, and the money began to pool up in my savings account. Before long, I had enough to make a small down payment on a house, and now I’m a homeowner because of WoW.

Additionally, I have several real life friends (and one real life boyfriend) that I would not have made without WoW. Some are friends I actually visit with from time to time. Others are friends online only, but friends nevertheless. So many WoW players exhibit so much wit and vivacity that they add a lot of joy to my life. And my boyfriend… Well, that goes without saying.

WoW has meant a lot to me over the past several years, and I feel certain I’ll keep playing until the last server shuts down, even if it’s more of a hobby now than a hardcore obsession. I’m grateful for what it’s given me, and what it’s taught me about gaming, people, and relationships. Congratulations to Blizzard for World of Warcraft’s 10th Anniversary, and thank you, Alt:ernative Chat for inviting us to participate in the 10 Years::10 Questions project. I am open to any further questions, podcast participation, whatever you need, dear Mistress.

50 Shades of Casual, Part 2: Who’s Afraid of the Big Bad Boost?

And so, here we are again, friends. New controversy over something that benefits those dirty casuals and new players again. The recently introduced paid Level 90 Character Boost (herein after known as “the Boost”) in the World of Warcraft. For the low, low (not really so low) price of $60, you can mint a brand new 90! Without lifting a finger to level! Just lift your wallet, and it’s yours! “What is this game coming to? It’s pay to win now! There are going to be tons of people with new 90s who are under-geared and don’t know how to play. They’re going to ruin this game! You think LFR was bad before, just imagine what it will be like now! That’s it, I’m canceling my subscription! This game is no longer fun for me because these people didn’t ‘earn’ their 90’s like I did! With blood, sweat, and tears. I walked in a blizzard (no pun intended) to level this toon, and I had no shoes, and it was uphill… BOTH WAYS!!!”

Yeah, ok. Calm down and sit back down in your rocker, Grandpa. This is some of the reaction I’ve read about the Boost, both on the official WoW forums and on social media sites like Twitter. The paid Level 90 Character Boost Service is now live through the Blizzard store. One free Boost is given with the pre-order of the WoD expansion. This means that, as we speak, the unwashed masses of newborn level 90’s are swarming across realms like locusts. But what does it really mean in terms of game play? More importantly, what, or who, does it hurt?

What you get for your $60 is one character taken from level 1 to level 90, given $150 gold, 4 embersilk bags, a set of 483 ilvl gear, a stack of food, a faction specific mount, artisan flying, and regional flying skills trained. If you Boost a character level already at level 60 or higher, you also get existing professions and first aid maxed out. Well, gosh, doesn’t seem too OP to me. It’s not like you’ll just be able to trump all the heroic-geared players, auction house gold makers, and the poor embersilk bag sellers! OK, what else ya got? Nothing? Well, how the hell is that pay to win? The 483 ilvl gear will get you into the lower LFRs and the Timeless Isle. Not exactly raid ready for a heroic 10 man, if you know what I mean.

“Ah,” the critics say, “but the people who Boost their toons won’t know how to play them.” That is indeed likely in a lot of instances. Does this mean they can’t learn? No. We all had to learn. It might mean experienced players may have to help educate them if they’re grouped and hope to make it through a dungeon. But does that really hurt anything, other than the misplaced sense of elitism that they’re above helping new players? And who’s to say a Boosted character belongs to a new player, anyway? You know what I intend to do with my free Boost? I’m going to roll a boomkin on the Horde side to play with my friends over there. My Alliance main has been a boomkin since 2006, and I refuse to transfer her to Horde. I guarantee you that my newly Boosted Horde boomkin plays the exact same way as the Alliance one. Even if I wasn’t familiar with a class, I’ve been around the game long enough to pick it up quickly, and let’s face it: end-game specs and rotations are seldom the same as those used for leveling. You always have a learning curve when you hit end game with an organically raised toon.

The truth of the matter is that “Character Boosts,” in some form or fashion, have been around since the inception of the game. How about paying someone to power level your toon? Remember when you saw toons for sale on eBay, complete with epics? And please, let us not forget Recruit a Friend. The latest iteration of RaF gave one “grantable” level to one of the recruiter’s characters for every two levels the recruit’s character earned. So, for instance, I created a second account to be a recruit for my boyfriend. We leveled two pairs of toons to level 80, a total of 160 levels for me, the recruit, across both toons. That allowed 80 grantable levels I could give to a toon of his. We took his level 1 druid to 80 in one shot, granting levels. So, how is that any different from a paid Boost? The money for sub time comes out to be almost the same. I guess we had to work at it a little, but he wound up with 3 level 80s while only physically leveling 2, and that’s with the triple XP that comes with being grouped together under RaF. Again, here’s an (almost) max-level toon that hasn’t been played, and has no gear. Looks like practically the same end result to me as the paid Boost.

And what is this obsession with a WoW “work ethic,” anyway? There’s an assumption that if you don’t want to level a toon, you must be lazy. WRONG!! How about… no time? No time to squeeze in a LFR or Flex raid here and there, PLUS level a toon. I just heard someone say in a podcast that if you couldn’t get a toon to level 90 by the time WoD came out, maybe you should get into another game. Really? Find me the hours to do so. Or find the hours for any one of a number of people with outside responsibilities, jobs, families, and a desire for a taste of real life. Does that really make them lazy? Or do they just not have the same luxury of free time that someone else might?

Does the Boost help dirty casuals like myself? Yes, because there are classes that I’d like to play at end-game that I absolutely know I won’t be able to get leveled while still maintaining activity on my current stable. Will it help new players, some of which may be under similar time constraints? Absolutely! Are either a bad thing? NO! Ability and/or desire to purchase a Boost has no serious impact on anyone else’s game play. They won’t be showing up in regular, flex, or heroic raids anyway, because raid leaders will be able to sort them out. They’ll be in LFR, where normal-mode raiders really don’t need to be. Struggling with the rest of us casuals. Adding players and subscriptions to the game. Boosting server populations and stimulating AH economies. Yeah, that’ll really ruin the game. Tell me another one, Grandpa…